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You play as Kyle Katarn, a mercenary whose skills progress into becoming a Jedi knight, to stop a team of dark Jedis from taking the valley of the Jedi's power. M Action, Horror, Sci-Fi. A rogue tough space marine referred to as Doomguy is the only survivor in a hell-infested facility. He must fight his way to uncover a bitter truth. Votes: 4, In a twisted medieval dimension, undead creatures and bestial horrors have done the unthinkable--callously slaughtering your entire race.

Doom 2 follows the story of Doom-Guy, killing hell creatures, for the future of mankind. Expansion pack for Star Wars: Jedi Knight - Dark Forces II including a single-player mode story set five years after the events of Dark Forces II, and fifteen multiplayer maps that allows up to eight players to play online or over a Local area network. M Action, Adventure, Comedy. Blonde action hero Duke Nukem takes on murderous aliens and mutated Los Angeles police officers that have taken over Los Angeles.

Votes: 3, M Action, Sci-Fi, Thriller. Gordon Freeman must fight his way out of a secret research facility after a teleportation experiment goes disastrously wrong. Votes: 9, M Action, Adventure, Mystery. A man is rescued by a lifeguard on Brighton Beach. He has suffered a head wound and has no memory of who he is. His only clues to his identity are a tattoo of a roman numeral, XIII and a key to a bank deposit box. A vampiric frontiersman sets out on a path of violence against evil forces that plague the old west.

Mankind discovers the secret of 'slipgates' called teleporters. However, they're misused by some strange force code-named 'Quake', which uses the slipgates to send hordes of warriors to earth to take over the whole world. Director: John Romero Stars: J. Action, Fantasy, Sci-Fi. M Action, Sci-Fi. Twenty-five years into the future. Governments have outsourced military operations to private multi-national corporations.

As Shane Carpenter, a newly enlisted soldier in the Mantel See full summary ». M Action, Adventure, Horror. In , a lone survivor of a plane crash named Jack discovers an abandoned underwater utopia, only to find out that the mystery behind its creation is much more sinister than he first believed.

Votes: 18, M Action, Horror, Mystery. You play an elite commando for a unique covert operations unit hunting for a mysterious fugitive who commands a clone army while mysterious things occur around you. Michael Becket is tapped to investigate mysterious happenings within a private aerospace company before a nuclear explosion rocked the Auburn industrial district in the first game.

T Action, Adventure, Mystery. In , humanity is at war with relentless aliens, TimeSplitters. Space marines Cortez and Hart travel through time to stop the aliens in various spots, including Wild West, zombie-infested Gothic church and Blade Runner-esque future. Sent to undo the TimeSplitter threat, Cortez journeys into 6 different time periods to track down Jacob Crow who created the TimeSplitter creatures.

Star: Jennifer Lee Noonan. Special Sections. Player Support. Community Hub. War of Rights. Campfire Games. War of Rights is a first person multiplayer game featuring massive player battles with a focus on historical authenticity, teamplay and immersion.

Recent Reviews:. All Reviews:. Popular user-defined tags for this product:. Is this game relevant to you? Sign In or Open in Steam. Languages :. View Points Shop Items 3.

Points Shop Items Available. Publisher: Campfire Games. Share Embed. Early Access Game Get instant access and start playing; get involved with this game as it develops. Why Early Access? The Launch on Early Access will allow for a much greater audience to help us test the game and expand its features before the official release of the game.

We are dedicated to bringing as many details and features into this game as possible as long as we have the support to do so. There is no end goal for us and thus no set target for how long we plan for the game to be in Early Access. It is entirely possible that we someday realize our vision has been fulfilled and we therefore have a set release target - but until then we will keep on expanding the scope of the game and thus the time in Early Access. We hope you will be part of that journey with us.

It is very likely a rather big amount of new content will be created and added to the game different campaigns, units, army branches, etc. We look forward to having the Steam Early Access players bolster the ranks of our, already, excellent community.

Add to Cart. View Community Hub. Campfire Games is devoted to presenting the gruesome and glorious elements of the period, while maintaining the highest level of historical accuracy and realism as is possible with the wonders of CRYENGINE. The project is entirely crowdfunded and has been developed on for the past 6 years. We consider it more of an ever evolving artistic piece rather than a final product with a targeted release deadline with set features. Players in the game will be able to play on multiple battlefields of the campaign, from the confluence of the Potomac and Shenandoah Rivers where the Siege of Harper's Ferry took place, to the ridgelines of South Mountain, and to the meandering waters of Antietam Creek at the Battle of Antietam.

Additionally, players will also be able to choose from a list of regiments that fought in each battle as well as what rank to fight as, whether they want to slog it out as a lowly private, or if you want to orchestrate the carnage and mayhem as a major general. As a General, you will operate in your headquarters equipped with a map of the battlefield and constantly receiving reports of friendly and enemy positions.

Send out new orders to the regiments to move forward, or fall back - all in real time. The orders will move down the chain of command, to the Colonels, Majors, down to the Captains in charge of the individual regiments, all of whom have the option to follow the orders of their trusted commander, or rebel against his wishes and fight as you see fit. Including L4D2 in the list was complicated, however, given most of what makes it to strong was work done by the previous year's Left 4 Dead.

It's a sequel not that different to the original, and not a game that I felt, on its first outing, really changed anything. Another strong reason to choose this over L4D1 which still has a more memorable cast of Survivors, to my mind is how much it's been expanded by mods.

You can stick Deadpool in there , expand it from a 4-player game to a player one , turn everyone into a dinosaur or recreate pretty much the entirety of L4D1 within it. Get thee to the Steam workshop and indulge. Of everything 21st century in this list, The New Order puts the lie to nostalgia goon claims that shooters ain't what they used to be.

Pairing up pure pulp with surprising heart, then earning both by underpinning the sci-fi gloss and melodrama with super-solid, impressively flexible combat, this alterna-history Nazi-shooter is the complete blockbuster package.

The latter-day follow-up to all-time granddaddy of first-person shooters even boasts a stealth option. It takes you to all sorts of wild places too. Some misfire, some are exactly what you'd want, and the result is a shooter which knows exactly what it's doing, and while it's too happily dunder-headed to earn the breathless adoration of a BioShock or Half-Life, as a single player action game it just doesn't compromise.

Oh, it's hard. So hard. People who say BioShock 1 is the best BioShock game are right. People who say BioShock 2 is the best BioShock game are right. But they're both best for different reasons. Sadly, so much of what's around BS1 seems plodding in the face of BS2's crunchier, more open and responsive combat in a decaying city beneath the sea.

If what you're looking for, first and foremost, is an action game , BS2 wins outright. What it lacks in big moments it makes up for with consistency. When we think of open world games, especially shooters, we tend to think of wide-open spaces in which you can hare around attacking anything in sight. The maudlin, post-apocalyptic, bombast-free sci-fi shooter S. It's so much more. It's a world game. Its environments are more constrained, sometimes infuriatingly so I'm still angry about the barbed wire in the first area and progress is to some degree gated, but they are living and they are convincing.

A world divided into factions and monsters and worse, deadly outdoor spaces and terrifying indoor spaces, dark life in a land of ruin, but a real land, that breathtaking modern-day Mary Celeste that is the abandoned Chernobyl and Pripyat area of the Ukraine. Life left it suddenly, and new life has slowly moved into the ruins.

Fearful life, the Stalkers who patrol it alone or in quiet groups, wandering through the thunder and the distant sound of unspeakable horrors. The sad mutants who scurry and slope through the wasteland, mad and afraid, as much a victim of this place as you are. Small signs of hesitant community, as wanderers gather and play songs around a campfire.

You're on a quest, yes, but you can choose when to engage, who to engage with, where sympathies lie, what your status and purpose in the Zone is. There are no rules in the Zone, really. It can grant your greatest wish.

The wish to be somewhere else, being who you want to be. Far Cry 2 is a semi-open world shooter this time in a dirty and oppressive Africa rather than a paradise island which actively robs you of power, rather than festoons you with it. The dark beauty of this FPS is the extent to which it places you in danger, creating a truly hostile world in which you are hamstrung and hated rather than a playground in which you are mollycoddled and lionised. It inverts conventional wisdom as part of an astute observation that it is more satisfying and meaningful to succeed in the face of great adversity than it is to grant you more and more toys until you just can't help but be victorious.

It took several more years of power fantasies before I realised that. Far Cry 2 also seeks to embrace the truth of a world of guns: it's nasty, it's really about money, people do die, you are not a hero, and no-one's coming to bail you out. Well, maybe the pal you met in that last hideout is SUPERHOT is both maximum-adrenaline thrills and highly tactical - transforming the first-person shooter from a game about precision aiming and reflexive movement into one in which every twitch counted.

The world is super-slow-mo until you do anything, which grants you the time to plan the move but leaves you subject to a devious puzzlebox construction in which one action leaves you vulnerable to some other threat.

It is sublime, and it is impossibly cool. Particularly in VR, where you are making those movements yourself - the ducking, the punching, the throwing, the shooting. The Matrix fantasy without any of the bilge - just superhot action. A glorious, glorious reinvention of first-person violence. A brilliant looter-shooter to play with mates, is Borderlands 2. There's a tonne of zany weapons to wield and plenty of skill-trees to sink points into.

On that note, the classes aren't only a lot of fun to play, but add replayability too. I particularly liked Gaige who summons a big robot who clunks enemies to death. She comes with the DLC, which I'll get to in a sec. The writing and humour won't be for everyone in Borderlands 2, but the story motors along at pace and takes you to some interesting spots.

It's also lifted by Handsome Jack, whose brilliantly voice-acted and infuriating in equal measure. If only for Tiny Tina's Dungeons and Dragons themed one. It transports you to this unpredictable fantasy world and has you blasting wizards and skeletons with guns that fire swords. That Team Fortress 2 is a sequel and a remake of a sober-as-a-nun multiplayer mod seems almost irrelevant now. Valve took years and years to settle upon a model for what has become one of the firmly-entrenched favourites of the PC gaming fraternity, and that they did so allowed it to prove that a multiplayer first-person shooter can be funny, even witty, and that constant experimentation and progression can keep a game alive and evolving long after it should have ground to a halt.

Team Fortress 2 felt like an experiment, and it still feels like an experiment, and that experiment was a success. A move to free-to-play and a hat-centric economy has kept TF2 thriving. The cost of this is that something of the original spirit was perhaps lost in this translation to gimmee, gimmee, gimmee, but we can forgive that. The tipping point between Call Of Duty as a World War II shooter for quiet PC gamers and what it is today, an increasingly sci-fi shooter for very noisy console gamers.

Modern Warfare was one of the first post-Half-Life 2 shooters to be a true blockbuster. With its dramatically shifting locations, timelines and perspectives admittedly much more commonplace today , it successfully destabilised the idea that shooters were about one man running through a bunch of tunnels until he killed the big nasty thing at the end.

With some shock outcomes, it also introduced a new sense of mortality to our usually superhuman shooter protagonists. While later CODs overplayed the role of NPC buddies and embraced a numbing cacophony, Modern Warfare managed to retain a sombre, fearful quality despite all the explosions and whatnot. It also set the standard for present-day shooter multiplayer, albeit without quite so much focus on unlockable gizmos. You take on the role of hunters with the express aim of assassinating an AI "boss" tucked away somewhere on the map.

Trouble is, there are other squads also attempting to do the same thing. Die and you lose your equipment forever. Survive, and you'll not only keep your stuff, but get some of the spoils too.

That's the tension for you - every single foray into the dark could spell disaster. The audio design's also sterling in Hunt: Showdown too, with gunshots that ring out from miles away, and the clang of chains could help you locate an enemy that's stalking you nearby. Even swapping your weapon or reloading in quiet moments might give away your position.



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