Nitrome games skywire 2 index




















However, the player will lose two passengers in the process. Level eleven is a level of many different features. First is a loop with a jumping frog in the middle, and the loop's track ends midair at the end so the cable car jumps to the next piece of track.

Immediately after the jump is a pop-out giraffe, and loop with a two rotating ostrich heads in the centre. Next is a slope with two pop-out giraffes and after that is a jump to another track, which is easy to reach.

Finally the track winds over another jumping frog and reaches the station. The cable car travels around islands with crabs on them, which move to the sides of the islands and snap their pincers.

There are in total six crabs. In this level, the track goes up and down in small amounts that cause the cable car to accelerate. Therefore, holding down the accelerate button without regard to the crabs will cause a quick death. Level thirteen, a difficult level, features a track that goes in two circles and then the station.

First is a row of three pop-out giraffes. Next are two rotating ostrich heads. At the bottom is a jumping frog. Throughout the level is a pink flying elephant that follows the player. Here, the cable first breaks off near the station, causing the player to jump. Above is a rotating goose head and then another jump with two rotating ostrich heads. Next the track becomes fragile so they fall off under the pull of a cable car for more than a second. It loops around a goose head.

The track stays fragile until it becomes stable, over two gophers. Finally, the track becomes fragile again. It loops over a kangaroo and joey and leads to the station. First, the skywire loops over two jumping frogs. Then it goes underwater, over an orca whale, another frog, and a swimming piranha. Back over the water, the track goes over the two frogs again twice.

It goes back into the water, again over the previous frog and orca whale to the left. It goes out of the water to a space in the track that leads to another part of the track, which is over the two frogs.

The track curves around another jumping frog and goes underwater again. It goes through the swimming range of two piranhas underwater. At the end, the track goes over an orca whale and to the station.

Level seventeen's cable goes in many, many loops, of which all of the track is fragile until the end. At the end of the track, the track becomes sturdy and straight with a jump. It goes over an orca. Among the track are many, many bomb-dropping birds, and at one point, gophers. In this level, many shortcuts can be taken to quickly get to the end of the track, which is below the rest of the track.

This level has several rotating snake chains and hippopotamus heads. It is rather short. All of the rotating snake chains are the same, with two openings, but there are both big and small hippopotamus heads. First, the cable is straight and there is a gorilla hanging on the track.

Below the track is a parrot, which comes up if approached slowly. The gorilla moves its arms off the track one by one, with a large range. There is another gorilla, with a robotic arm and face. The cable car goes into the field of a rotating geese head and then loops around a small island, with the parrot from the beginning on top of the loop.

The cable car then goes back into the field of the same rotating goose head. Finally, there is another gorilla on the track, two rotating geese heads, and the skywire reaches the station. In this level there is a boss. It is a large vulture that follows the skywire car as it progresses in the level, starting at the top.

First there is a nest and a row of eggs, in which only two have baby vultures that pop out. Next the track goes down and into the hit field of two small flying vultures which go back and forth and a baby vulture that pops out of a half-open egg shell. Next is another baby vulture popping out of a shell and another small flying vulture. There is another nest of eggs, where three vultures pop out.

There is another flying vulture and two egg vultures. On an island next to the track there is a walking small vulture with an egg on its head. There are two more egg vultures and two more flying vultures. At last, the track goes down and over a nest of eggs, where two more vultures pop out. After the nest, the cable car reaches the station. In the final ten levels, the background and scenery change to a dark purple and black place with streetlights on some islands, with volcanoes and clouds in the background.

Quickly after the level starts, the first part of the cable is fragile and goes over a camel with three humps. The cable car progresses down to the left, through a chain of bees, and around a rotating geese head.

The track goes back to the bees, which go in a line positioned just below the track, so that they will hit the cable car. There are spaces between them, but they go slowly. The slow speed of the bees creates problems as there is a camel with two humps under the track.

The track becomes fragile, so the car falls to the next part of the track, which goes over the camel. Finally, the track goes up through the bees to the right, and loops upwards. At the top of the loop there is a swinging chain of monkeys. At the end of the loop there is a gopher and then the cable car goes to the station. A short but hard level, this level mostly takes place underwater.

First the track goes down underwater vertically, in the field of three different piranhas. Next the track goes diagonally upwards to the right, in the fields of the three same piranhas. Near the surface and below the track is a puffer fish which becomes big and then small, every second. It is a danger at the part of the cable which is over the puffer fish. The track goes back down, in the field of just one piranha.

Then the track goes up and down in hills, in the field of a piranha. Next is another piranha and another puffer fish, and then the track goes up above water. The cable then goes underwater again and in the field of a piranha swimming just below the track, like the bees in level Finally, the cable car goes up and in the field of another piranha, above water, and to the station. First, the track goes down to the right. There are three bomb-dropping birds and then a break in the skywire.

The track then goes up through two goose heads. There is then another goose head, then a break and a curve around a four-goose head. At the top of the curve is a parrot. Going down, there is a goose head from before and another hill with another parrot. The Skywire series mainly consists of pressing the up and down arrow keys to accelerate or decelerate a cable car along the track, carrying passengers to their destinations.

However, in the VIP games, the player does not drive a cable car, but instead types the name of who comes out of it. The first game in this series was the original Skywire, released in In Skywire, you play as a cable car which is carrying passengers across a landscape. You have to get to the goal losing as few passengers as possible to robotic enemies.

Skywire 2 was pretty much Skywire with new features, levels, and bosses. It included a two-player mode as well, and all of the levels from the original game, which could then be played co-op. The extended version of Skywire VIP is essentially the same game, with the same gameplay. The War-Torn City may be a flat battlefield, but it has a lot of activity.

You can stand on Tentacle-Reared Shields as platforms if you wish, but you might be better off using them as cover from the Triclopian warships that fire down on the stage.

Brain-Controlled Drills will sometimes dig holes in the ground that will burrow a person that walks over it. Bullet Reflectors can also be used as platforms. However, they will reflect projectiles that hit them and will explode if you attack their weak spot too much. This stage takes place on the backs of the giant Sky Serpents.

The battle starts out on a simple Orange Dragon Serpent. However, you soon must hop onto the goo-spitting Piranha Serpent. Avoiding the goo is crucial; getting stuck in it leaves you open to enemy attack.

The battle moves on to the Warthog Serpent, where you must avoid the sharp spikes that protrude from the serpent's body. After avoiding that, the fight continues on the back of the Dragon Serpent. The Dragon Serpent blasts fireballs from holes on its back; don't get burnt! After fighting on the Dragon Serpent's back, the fight moves back to the Orange Dragon serpent, where you can take a break and relax at not having to avoid hazards--or take the chance to beat up your opponents more than usual.

The only way to get K. Mother sits and spectates the battle in the background; occasionally she may decide to spice things up by firing rockets at the fighters. The toxic liquid will rise higher on occasion, so getting to high ground in that situation is crucial if you want to survive.

This stage takes place in the Giant's storage locker from Cold Storage. You can throw the unconscious yetis at your opponents to get the upper hand. The only way to get a K. Two metal bars suspended above the ground serve as the only platforms on this flat stage. Occasionally, the Giant will reach into the stage and grab an unconscious yeti out; just don't get caught up in his grasp, or you'll be pulled out instead! The castle from Magic Touch is a rather flat stage.

Two small towers at each end of the castle provide the only elevation above the long, flat middle portion of the stage. As you fight, Beetleknights will descend on the action. If you pop their balloon, they will fall to their doom.

If they reach the castle, however, they will detach from their balloon and run to one direction or the other, slashing any fighters in their way. This stage is unlocked upon unlocking Spartan. The home of the Warlock, this portion of his village is suspended in the air above a swirling void. The stage is long and flat with demolished homes, burning trees, and stacks of crates in the background.

A single floating platform that moves back and forth above the main platform can easily convey the action across the stage. Occasionally a portion of the stage will crumble away and plunge into the darkness of the void. After a while, an unseen entity will magically rebuild the lost section, restoring the stage to its original appearance. This stage is unlocked upon unlocking Warlock. This stage is literally a stage; it has a long long and flat main platform that is the only platform on the stage.

The stage has no hazards, but the Skywire car that goes through the background brings in many special guests that have come to spectate the battle.

This stage takes place in Dr. Nastidious' lair in Doctor Nastidious' private quarters, where the final boss battle was fought in Test Subject Complete.



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